2008 / PIXEL CROSSING
The computer's language becomes an anthropological tool, like a telescope or a microscope, and its notation becomes a means of seeing relations and patterns difficult to comprehend. We share an impalpable mesh with the digital world, making our notations with electrical impulses and pulsations graphically represented as dots to draw different rhythms, many of which can be traced through antique civilization textiles.
In most of my work, I use the computer's pixels to design and draw and an analog silkscreen to print. The surface of a textile shows a dialogue between the elements of traditional textiles and computer graphic drawings; "Martians" based on Tomohiro Nishikado's game "Space Invaders" and zigzags merge and resemble a "frozen frame" image of a computer's glitch.
The convergence of these graphic elements on a "monitor" in a constant frozen frame glitch reveals a common pattern. Rhythmic compositions become portals of time and place, where analog past and today's technology coexist, showing a community not defined by territory. These works serve as a telescope or microscope, enabling us to perceive the intricate connections and patterns that bridge the gap between the analog and digital realms.
Agnieszka Kotecka
A second part of the project includes a digital version where the printed elements appear on the screen. Following a logic similar to that of Toshihiro Nishikado's original game, the game AKI INVADERS, programmed by William Ohara in 2024, is a re-interpretation of Space Invaders. It is a simple analogy, the network we share is impalpable. We make our annotations with electrical pulses; pulses that are graphically represented as dots or pixels. In most of my work I use the pixel on the computer to design/draw and an analog silkscreen to print. The dialogue between the graphic elements of traditional textiles and the “Martians” of “Space Invaders” converge on a monitor in a constant glitch.